"House of Lost Souls wants to be a thoughtful exploration of grief wrapped in a psychological horror experience. In some ways, it succeeds—it captures the emotional weight of returning to a place that holds nothing but pain. But the game can’t get out of its own way. For every genuinely creepy moment, there’s a broken door. For every emotional payoff, a badly delivered monologue. This is a haunted house game built on a good foundation—but one that desperately needs more time in development, better writing, and fewer ghost screeches."
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In The Lost Souls you navigate a desolate realm where familiar senses are stripped away. The world is quiet skies are missing and memories of loved ones blur. You move through eerie spaces collecting scattered notes and cryptic symbols to piece together a story told in silence. Progress is slow and deliberate with little direction beyond a desire to uncover what happened. The game’s stark visuals and minimalist audio design create a heavy sense of unease. Players describe feeling the weight of emptiness more than seeing it. While brief it lingers in the mind with a haunting simplicity. Some call it one of the most unsettling short experiences available. It works best for those comfortable with slow pacing and abstract storytelling.
Game Modes
Single player
IGDB Rating
30.0
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