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This is a card-driven mystery where you piece together a kidnapping case using limited evidence. Each move requires calculating risks as you interview suspects, track leads, and avoid dangerous rivals. The game uses a grid-based system where card placement determines what information you can access. Success depends on timing and resource management as much as puzzle-solving. Made in two weeks for a game jam, it packs a tense narrative into a tight format. The grid mechanic feels fresh for the genre, though the short runtime and simple art style may not suit everyone. Community reviews note its clever use of constraints, with some calling it one of the more memorable jam entries of 2019. Light on dialogue but heavy on tension.
Game Modes
Single player
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