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You’re the night clerk at a museum that’s... not quite normal. Your job is to manage ticket sales, monitor exhibits, and prevent disasters while visitors wander through after hours. The exhibits have a habit of acting out their displays, patrons get lost in increasingly absurd scenarios, and your clipboard of rules becomes less about protocol and more about survival. It’s a simulation game with a focus on chaotic decision making, where every action ripples into the next. The game leans into its quirky premise with sharp pacing and escalating absurdity. Early reviews from alpha testers praise the balance between mundane tasks and surreal consequences, like a dinosaur exhibit that refuses to stay in its habitat. Snarkle Studios’ knack for blending dry humor with tense moments shines here, as players juggle cash registers and existential threats in equal measure. The lack of combat or complex mechanics makes it approachable, but the unpredictable outcomes ensure no two nights feel the same.
Game Modes
Single player
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