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You play as a psychologist trapped in a corporate nightmare. Navigating a sinister office building, you must solve cryptic puzzles and complete forced evaluations while keeping your own anxiety from spiking. Each decision chips away at your composure. The environment shifts with your stress levels, turning familiar hallways into labyrinthine traps. Success means balancing logic and instinct under pressure. The game leans heavily into psychological tension without relying on jump scares. Players note the claustrophobic atmosphere and the clever way stress mechanics disrupt your ability to think clearly. A small but vocal group praises its short runtime for maximizing dread without dragging, though some found the puzzle solutions too abstract. The Company’s vague threats and abrupt endings leave room for unsettling interpretations.
Game Modes
Single player
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