
IGDB
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The Tenth Line casts you as a princess fleeing a cult after a botched kidnapping. With two beastfolk allies by your side you’ll leap swing and slash through a colorful world filled with humans beasts and dragons. Combat blends action platforming and turn-based strategy requiring quick reflexes and careful planning. As you chase freedom the cult hunts you relentlessly while a looming prophecy threatens to end everything. What sets this apart is its tight pacing and clever level design. Each zone introduces new mechanics like grappling hooks or terrain manipulation keeping traversal fresh. The cult’s pursuit adds urgency but the real hook is the princess’s reluctant growth from self-centered ruler to capable survivor. With 80% of players on Metacritic calling it “addictive” it’s a compact RPG that balances action and brains. The 15 hour runtime feels earned thanks to its knack for rewarding curiosity without bloat.
The Tenth Line begins with a spoiled princess on the run after being kidnapped from her home by a mysterious cult. She escapes into the wilds, with the cultists in hot pursuit, and reluctantly enlists a pair of traveling non-human beastfolk to aid her in returning home, promising them rewards of vast riches and fame. But, with the long-prophesied end of the world apparently right around the corner, can she make it home in time to be with her family before the end of days?
Game Modes
Single player
IGDB Rating
70.0
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