
IGDB
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You play as a magician in a secret fight club where spells are weapons and the city is the battlefield. Using Oculus Touch controls you cast spells by physically tracing symbols in the air then summon creatures or warp environments during fast paced duels. Each match takes place in hidden locations with destructible walls and spell reactive surfaces that let you reshape the fight as you climb the ranks. Your choices determine whether you master ancient magic or get consumed by it. Set in 2016 this VR title blends hand tracked spellcasting with arena shooter mechanics. The urban duel format forces adaptive play - you might need to blast through barriers one round or trick opponents into trapping themselves in magical constructs the next. While the core combat loops hold up well community feedback shows the story driven progression system and environmental interactivity remain its strongest features. Available on PC and Rift it’s a niche but polished entry in early VR action experiments.
Magic is real. Its practitioners lurk in backrooms across the city. Duels play out in concealed urban areas, each with different destructible features and spell‐enabling properties: it’s the physical action of a fighting game married to the dynamic battlefield of an arena shooter. Spellcasters are bound by a code where dueling is everything, policed by an order so ancient and powerful that its name remains unspoken. Will you be corrupted by this world? Or will you learn its secrets and become an unrivaled arch‐mage?
Game Modes
Single player, Multiplayer
IGDB Rating
77.5
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