
OpenCritic
Strong
"Still There is a brilliant and challenging puzzle game set within an isolated and immersive environment. Each time you complete a task you feel successful as you worked it all out for yourself rather than being handed it on a plate. The sarcastic, frantic, abusive, and emotional conversations you have with various ‘people’ throughout the next few days are all very memorable and the game really makes you think how you wish to react based on your situation and past events. When in space, either lost or alone, everyone needs two things, hope and a friend."
Finding live streams...
There is a 3D online space where players shape their own experiences through creativity and interaction. Released in 2012, this PC-based game blends role-playing elements with simulation mechanics letting users design avatars build virtual environments and engage in social or economic activities. The game emphasizes player-driven content with no scripted quests or predefined goals. Developed by Makena Technologies the project traces its roots to a 1998 startup called There Inc. which began beta testing in 2001. The final release marked one of the earliest attempts at a fully customizable persistent online world. While player numbers never reached mainstream levels community projects and virtual art exhibits became notable highlights. Its 14-year development cycle and focus on user freedom made it a cult curiosity among early MMO enthusiasts.
Game Modes
Massively Multiplayer Online (MMO)
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...