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You play as a mad scientist running a single player campaign in They're Not Monsters. This real-time roguelike puts you in charge of mutant rabbit commandos who need your help to retake the kingdom. You manage their brains by activating chips to give them specific abilities during battles. The game mixes strategy with role-playing elements as you decide how to upgrade your squad and push forward against enemies. Every run feels different since the layout changes and your choices dictate which mutants survive long enough to face new threats. The concept of leading rabbit soldiers sounds wild, but the mechanics hold up well. Community data shows players appreciate the depth hidden in those brain chip systems rather than simple button mashing. The roguelike nature means failure is part of the process, forcing you to rethink your approach each time. You do not need a massive army to win if you use your commandos wisely. It stands out because it treats the absurd premise with genuine strategic weight instead of relying on silly jokes alone.
Game Modes
Single player
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