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Three Days to Chicago is a visual novel where you steer Aaron’s journey as he navigates personal and professional uncertainty during a cross-country train ride. Your choices shape his interactions with Paul, a warm but insecure man with his own struggles. Over three days, the pair share conversations, small moments, and emotional revelations that test the boundaries of friendship, romance, or something in between. The story unfolds through dialogue and decision trees, with outcomes branching based on how you balance Aaron’s ambitions, vulnerabilities, and growing connection to Paul. What sets this apart is its focus on quiet, character-driven storytelling. The game avoids grand gestures in favor of subtle tensions and relatable dilemmas, letting players weigh loyalty, fear of commitment, and self-discovery. With multiple endings reflecting different relationship trajectories, it leans into the messy ambiguity of real human connections. Community feedback highlights the authenticity of the dialogue and the way both leads feel like living, breathing people rather than plot devices. Short but impactful, it’s a narrative experiment that lingers.
Players are asked to make decisions to help Aaron, a video game artist stuck in a rut, find direction in his personal, professional, and romantic lives. Early in a cross-country train trip, Aaron meets Paul, a young-at-heart daddy bear with his own insecurities and challenges. Over the next three days, the pair find themselves drawn closer together and explore the connections between their lives, hopes, and fears. As the train glides toward its final stop, the two must decide where they go from here. Are they friends? A vacation fling? A missed connection? Or could this lead to something else?
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Single player
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Three Days to Chicago has that visual novel vibe, but honestly, it feels like someone dragged a SNES-era RPG script into a modern art tool and forgot to update the mechanics. The premise is okay—I mean, a road trip with branching paths? Sounds like a Fire Emblem spinoff, but with...
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