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Time Crisis II is a light gun shooter that leans into split-screen co-op for two players. You and a friend take control of agents chasing a rogue mercenary across a series of fast-paced levels. The game mixes arcade-style action with cover-based shooting, forcing you to duck, aim, and reload using physical gun controls. Levels unfold across train chases, urban shootouts, and a climactic spaceport showdown. The split-screen design keeps both players in sync, with respawns and shared ammo adding to the frantic energy. The co-op mode was a fresh twist for the series when it launched in 1998, later refined in the PlayStation 2 port in 2001. While some arcade mechanics translate awkwardly to home consoles, the GunCon 2 controller improved handling for many. Older forums still highlight the game’s tense two-player teamwork and the challenge of surviving NeoDyne’s mercenaries. It’s a relic of light gun heyday, with a story that’s mostly there to fuel the action.
In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported via train. Locating the train, Keith and Robert board it, and attempt to destroy, but are thwarted by NeoDyne's mercenaries and security, who manage to extract the satellite. Learning that Diaz is preparing to launch the satellite from a remote spaceport, the pair travel to the site, encountering further resistance led by Wild Dog - a former crimeboss that was defeated by the V.S.S.E. but whose body was never found. Both agents quickly are forced into a firefight with Dog, who keeps them at bay with a prosthetic mini-gun that replaced his right arm and additional assistance, but is defeated. Before he can be forced to surrender, he commit suicide with explosives, leaving the agents to focus on the satellite.
Game Modes
Single player, Co-operative, Split screen
IGDB Rating
71.1
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