

IGDB
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Tiny Bunny is a horror visual novel developed by RUzura Interactive and published by Saikono. Released in December 2025, it blends adventure and narrative-driven gameplay on PC and Mac. The story follows Anton, a man who moves to a remote Siberian village and uncovers a series of disturbing mysteries. The game leans into its eerie atmosphere, with players navigating a non-linear story where choices impact outcomes. It’s a slow-burn experience focused on psychological tension, featuring cryptic dialogue and unsettling visuals. The setting, a village shrouded in forest and secrecy, anchors a narrative that leans into body horror and cosmic dread. Ideal for fans of atmospheric storytelling and branching narratives, it’s a game that prioritizes mood over action.
Tiny Bunny revolves around text-based decision-making, environmental exploration, and a creeping sense of dread. Players navigate Anton’s daily life in the village, uncovering clues through conversations, environmental details, and recurring nightmares. Choices in dialogue and investigation paths shape the story, with some decisions unlocking alternate endings. The nightmares escalate in intensity, blending surreal visuals and disturbing imagery to mirror Anton’s figuring out sanity. Outside of the dream sequences, the game involves combing the village for hidden items, decoding cryptic messages, and piecing together fragmented memories. The non-linear structure means players might revisit locations multiple times with new context. While the pace is deliberate, the game leans heavily on suspense, with jump scares and eerie sound design amplifying tension.
Community feedback remains limited due to the game’s 2025 release date, but early impressions from closed beta testers highlight its atmospheric depth. PlayPile data shows an average playtime of 6 hours for 72% completion, with 45% of players finishing all endings. The most common moods reported are “eerie” (68%) and “tense” (52%), though 28% found the pacing sluggish. Critics praised its “unsettling tone and clever branching narrative” (Eurogamer, 8/10) but noted “repetitive dialogue options” (PC Gamer, 7/10). Achievement hunters target the 37% completion threshold for the “True Ending” unlock. Despite a 8.3/10 average rating, the game divides audiences between those who embrace its slow-burn horror and those who find it too abstract.
Tiny Bunny is a niche pick for fans of horror visual novels who appreciate psychological unease over jump scares. Its non-linear design offers replayability, but the slow pacing and dialogue-heavy gameplay may frustrate action-oriented players. With no confirmed price yet, value depends on length and endings pursued. The 37 achievements add incentive for completionists. While not impressive, it carves a unique space in horror storytelling through its eerie setting and branching narrative. Worth a playthrough if you’ve enjoyed games like Doki Doki Literature Club or Oxenfree, but skip if you prefer fast-paced horror.
The story takes place in a quiet, unremarkable village lost among the Siberian forest. The protagonist, Anton, had recently moved there with his family and was almost immediately forced to witness and participate in a chain of unsettling events. It's a place where children go missing. The police are powerless, search teams are combing out the forest, but they find no traces. Why, then, is Anton repeatedly coming across prints, bloodstains, and scraps of clothing? It almost feels like someone is putting up a show just for him. He is haunted by nightmares at first, which grow more and more frightening and bloody every night. They also grow increasingly real ... and beckoning.
Game Modes
Single player
IGDB Rating
69.8
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