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To Build a Better Mousetrap tasks you with running a rodent-control business through a series of increasingly absurd choices. You buy materials, design traps, and sell them to customers while balancing cost, effectiveness, and ethical consequences. Each decision ripples into the next, forcing you to prioritize profit over morality or risk going bankrupt. The interface is minimal but functional, focusing on spreadsheets and resource management with a darkly comedic twist. Developed by Molleindustria, known for bite-sized satirical games, this title leans into its theme with a critical edge. Players often note its ability to make you question capitalism while crunching numbers. With a 78% on Metacritic, it’s a brisk 2-4 hour experience that lingers longer. Available on PC, Mac, and browsers since 2015, it remains a sharp critique wrapped in a simulation shell.
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