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Lucia Maverick spends five years as a maid in the secluded village of Kast after losing her parents. When her younger sister's illness worsens, Lucia decides to travel to Lestaria to join the Royal Guard and earn money for treatment. Her plans figure out when a long-buried threat resurfaces, forcing her into a winding tale of duty, loss, and unexpected alliances. The game mixes turn-based combat with visual novel segments where dialogue choices shape relationships and outcomes. Players manage resources while navigating a cast of characters hiding their own secrets. The narrative focuses on quiet character moments as much as its fantasy setting, balancing personal stakes with broader conflicts. Developer Door prioritizes branching paths that let players define Lucia's approach to moral dilemmas. Though dated by today's standards, its 2007 release established a template for narrative-driven RPGs with emotional weight. A small but dedicated fanbase keeps discussions active around its multiple endings and layered storytelling.
Lucia Maverick has worked as a maid in the remote village of Kast, home to many fleeing their pasts, for the last five years after the death of her parents. But her sick little sister, Anna, grows weaker by the day, and so Lucia plans to set out on a journey to Lestaria in hopes of finding employment as a Royal Guard on her fifteenth birthday, thereby securing funds for Anna's treatment. But things do not go as planned, and the return of a past terror is just the beginning of a small yet massive adventure...
Game Modes
Single player
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