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Today I Went on a Quest by Viktor the Great is a lighthearted RPG where three fast-food employees battle a cursed restaurant. Players guide Ryno, Cas, and Lestir as they enter MagiBurger on their day off to rescue coworkers turned into mindless drones. Combat blends turn-based mechanics with quick-time inputs, forcing the trio to fight their way through increasingly chaotic encounters. The story moves at a brisk pace, balancing dry humor with escalating stakes as the team confronts the source of the curse. The game stands out for its absurd premise and tight pacing. It pairs mundane office-worker relatability with fantasy tropes, creating a quirky contrast that players either embrace or ignore. While the combat system lacks depth, it remains responsive and accessible, with party coordination adding strategy. Community feedback highlights the charm of its underdog protagonists and the satisfaction of clearing each section of the restaurant. Not a impressive RPG but a brief, amusing distraction for genre fans.
In Today I Went on a Quest, you play as Ryno and his two coworkers, Cas and Lestir. The fast food restaurant they work at, MagiBurger, has been set under a curse by one of the managers, and all of their coworkers have become drones! So, Ryno, Cas, and Lestir head into the restaurant on their day off, protected by the power of their street clothes, to save their coworkers from this evil curse. Once they enter the store, they're shocked when one of their coworkers comes charging and sends them into a battle! And after emerging victorious, they become worried remembering how many people usually work a single shift...
Game Modes
Single player
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