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Todo List is a narrative-driven indie adventure game from Rainy City Productions, released August 16, 2025, for PC. You play as someone trapped in a repetitive routine, tasked with completing a daily to-do list. Each choice, like skipping a meeting or helping a neighbor, affects long-term outcomes. The game leans into quiet, slice-of-life storytelling with multiple endings. It’s a small-scale experiment in how mundane decisions can reshape a character’s life. Best for players who enjoy low-stakes, character-focused stories over action or combat.
You manage a grid of daily tasks, each with optional variations. Prioritize chores, social interactions, or self-care to shift your character’s relationships and circumstances. Mini-games include quick time events for cooking or fixing things, but most progress comes from dialogue and decision trees. Sessions last 1, 2 hours; the game saves automatically as you make choices. No combat, no crafting, just balancing routine with spontaneity. The interface feels cluttered at first but becomes intuitive. Late-game branches open new tasks based on earlier decisions, pushing you toward divergent endings.
PlayPile community score: 8.1/10. 72% of players finish it, with an average playtime of 6 hours. 68% rate it “Worth It,” while 19% call it “Meh.” Top moods: Relaxing (45%), Thoughtful (38%), and Boring (22%). Critics praise the branching narrative but gripe about repetitive early-game tasks. One review: “Choices matter more than I expected, but the first three hours drag.” Another: “Some tasks feel like busywork. The finale makes it all worth it.” 45 achievements exist, with 32% of players hitting 100% completion.
Todo List is a modest but rewarding pick for fans of quiet, choice-based stories. It lacks polish in repetitive tasks but delivers satisfying long-term consequences. Price unknown, but given the developer’s track record, likely under $20. 45 achievements add replay value. Skip if you want fast-paced action or deep simulation. For $15, $20, it’s a low-risk experiment in narrative design. Not impressive, but the 7-hour average playtime feels fair for what it is.
Game Modes
Single player
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