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Tokyo Alice is a visual novel that follows Outa, a grounded high schooler, as he navigates a sudden jump into an eerie, fantastical version of Wonderland. His flighty childhood friend Arisu vanishes from school, only to reappear in bizarre attire acting like a stranger. Forced to chase her into a twisted dreamworld filled with cryptic characters and shifting rules, Outa must figure out why she insists on being called Alice and whether she even wants to return home. The story unfolds through dialogue, branching choices, and static scenes, blending mundane school life with surreal fantasy elements. The game leans into its contrast between realistic character dynamics and the whimsical chaos of its setting. Arisu's mysterious transformation and Outa's reluctant heroism create a quiet tension, while the visual novel format lets players piece together the world’s logic at their own pace. Though it lacks flashy mechanics, the character-driven narrative and oddball atmosphere have earned it a niche following. Its 2008 release predates many modern visual novel conventions, making it a brisk but memorable example of the genre’s earlier style.
Outa is your typical no nonsense guy who looks firmly towards reality... Too bad his air headed childhood friend, Arisu, can't be as serious as him. Their lives go about as normal, until Arisu has been absent from school for a total of three days. As Outa wonders what's wrong with her, she drifts past him in odd clothes with a mysterious look about her. Outa is then pulled into Wonderland along with her. His mission? To save her, and drag her out of there no matter what. Amidst a mysterious world filled with talking rabbits and bickering flowers, why does Arisu insist on being called Alice? What's her purpose there? And, does she even want to leave Wonderland?
Game Modes
Single player
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