Tomb Raider: Underworld
Tomb Raider: Underworld

Tomb Raider: Underworld

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About Tomb Raider: Underworld

Tomb Raider: Underworld is a 2008 action-adventure game from Crystal Dynamics that tasks Lara Croft with globe-hopping through exotic locales like Arctic tundras, Thai coastlines, and Mexican jungles. Published by Feral Interactive, it blends platforming, puzzle-solving, and combat across PlayStation 3, Xbox 360, PC, Mac, and other platforms. The sequel to Tomb Raider: Legend introduces Norse mythology into Lara’s quest, with each level acting as a multi-layered puzzle. Players swing, climb, and shoot their way through environments designed to prioritize exploration over linearity. The game emphasizes acrobatic traversal and environmental interaction, letting you choose between stealth or aggression in combat. It’s a direct sequel with a focus on physical challenges and myth-driven storytelling.

Gameplay

Underworld’s gameplay revolves around Lara’s expanded toolkit for climbing, swinging, and disarming traps. Each level forces you to navigate vertical spaces, using grappling hooks and parkour to reach hidden paths. Combat requires managing dual-target mechanics, letting you shoot enemies while mid-air or swinging between ledges. Puzzles often demand combining environmental objects with Lara’s agility, like using logs to cross chasms or timing jumps to avoid hazards. The game’s stages are modular, offering multiple solutions, whether you sneak past guards, dispatch them with stealth kills, or brute-force through. Platforming is precise but punishing, with tight physics that reward careful timing. Missions shift between stealth, combat, and exploration, keeping the pace varied. The Arctic, Thailand, and Mediterranean settings each have distinct challenges, from icy cliffs to submerged ruins.

What Players Think

The game holds a 73.4/100 on IGDB from 251 ratings, reflecting a polarized reception. Critics praised its refined traversal mechanics and atmospheric locales but criticized repetitive combat and inconsistent pacing. Community moods lean mixed, some players appreciate the open-ended puzzles and traversal upgrades, while others balk at its linear sections and lack of innovation. Average playtime hovers around 10, 12 hours, with 38% of players reporting 100% completion. Reviews highlight “impressive visuals” and “fluid acrobatics” but note “derivative story beats” and “frequent platforming deaths.” The Norse mythology angle is divisive, with some calling it a fresh direction and others seeing it as a missed opportunity. Despite its flaws, it remains a key entry in the Tomb Raider reboot trilogy.

PlayPile's Take

Tomb Raider: Underworld is best for fans of methodical platformers who enjoy environmental puzzles and vertical exploration. Its dual-target combat and traversal upgrades are solid, but the game struggles to balance its ambition with polish. At its peak price of $40, it’s a middle-tier entry in the series, better than its predecessor but overshadowed by later entries like Rise of the Tomb Raider. The 38% completion rate suggests it’s challenging but not inaccessible. If you crave physical challenges over narrative depth and don’t mind dated 2008 visuals, it’s worth a playthrough. Otherwise, skip for newer entries with refined mechanics and tighter pacing.

Storyline

Continuing the events from Tomb Raider: Legend and Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.

Game Modes

Single player

IGDB Rating

73.4

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