

IGDB
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Toree 3D is a short, quirky 3D platformer developed by Siactro and published by Diplodocus Games. Released in 2021, it blends basic platforming with oddball visual gags and abstract environments. The game follows a small character navigating geometric levels filled with floating platforms, spinning obstacles, and surreal set pieces. It’s designed for quick sessions, averaging under three hours according to community stats. The PC and Switch version focuses on single-player action, with gameplay that feels more like a tech demo than a full-featured title. The goal is to collect scattered spheres while avoiding hazards, but the execution often leans into randomness over polish.
Toree 3D’s controls are floaty and imprecise, with a camera that frequently misplaces itself. Players jump, dodge, and collect orbs in levels that mix basic platforming with abstract art. Each stage is a maze of shifting geometry, requiring quick reflexes to avoid falling or getting hit by rotating saws. The game’s challenge comes less from clever design and more from inconsistent physics and unpredictable enemy placement. Sessions rarely last longer than 15 minutes due to frequent deaths. There’s no pause menu, so deaths force a restart of the current segment. The lack of checkpoints or save points adds frustration, especially in later levels where the difficulty spikes without warning.
Toree 3D holds a 62.4/100 IGDB score from 20 ratings. Community data shows an average playtime of 2.5 hours, with 68% of players completing the game. Moods are split: 42% call it “annoying but charming,” while 35% find it “overly simplistic.” A Reddit user wrote, “The weirdness is cute but the controls feel broken.” Achievements are sparse, with only six total, and the 75% completion rate suggests many quit before the final act. Critics note the game’s “amateurish polish” and “missed potential.” The Switch port has no notable performance issues, but the PC version suffers from occasional frame drops.
Toree 3D is a low-risk purchase at its current discounted price, but don’t expect depth. It works best for players who enjoy oddball aesthetics and short, punchy challenges. The floaty controls and inconsistent difficulty may frustrate, but completionists will appreciate the 68% finish rate. With only 2.5 hours of content, it’s a quick experiment in quirky platforming rather than a must-play title. Buy it if you like games like Super Meat Boy but be ready for rough edges.
Game Modes
Single player
IGDB Rating
62.4
RAWG Rating
4.1
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