

Metacritic
IGDB
Loading critic reviews...
Finding live streams...
Tormentum: Dark Sorrow dropped in March 2015 from OhNoo Studio as a grim point-and-click adventure available on PC, Linux, Mac, and mobile devices. This single-player experience draws heavy visual inspiration from H.R. Giger and Zdzislaw Beksinski to create a world that feels like a living nightmare. Players guide an unnamed protagonist who arrives at a massive gloomy castle via airship, only to find himself trapped in a surreal loop between dream and reality. The setting spans three distinct realms filled with unique creatures and hostile architecture. With seventy-five hand-painted stages and over forty music tracks, the game prioritizes atmosphere over action. It is a bleak journey designed for those who want a dark story without combat mechanics or fast reflexes.
You move through 75 painted screens by clicking on items and talking to characters rather than running around. The core loop involves examining your environment, collecting inventory pieces, and solving twenty-four logical puzzles scattered across the three realms. Each session feels slow and deliberate since you must piece together clues to progress past locked doors or confusing obstacles. Moral choices appear frequently enough to alter the ending without needing a new playthrough immediately. You will encounter dozens of paintings created by a mad artist inside a cathedral that add layers to the mystery. Controls are standard for the genre, relying on a cursor to interact with objects. The flow breaks occasionally as you get stuck on a specific puzzle, requiring you to re-examine clues or talk to NPCs again.
PlayPile data shows this title holds a Metacritic score of 72 out of 100 from critics. Our user base has rated it highly, with an average completion rate of roughly 68 percent among those who start the game. The typical playtime sits between four and six hours, which aligns with the modest length of the main story. Community mood tags lean heavily toward "melancholy" and "atmospheric," matching the visual style described in reviews. Players frequently mention the soundtrack as a standout feature alongside the art direction. While some users complain about puzzle difficulty spikes, the achievement system offers thirty-four goals for completionists who want to explore every corner of the gloomy castle.
This game is worth your time if you have forty minutes to spare and enjoy solving logic puzzles in a dark setting. The price point is reasonable for an indie title with such distinct art. You will earn thirty-four achievements if you manage to find every hidden item and make the right moral choices. Do not expect high replay value since the story does not change drastically between runs. The ending shifts based on your decisions, but the core path remains linear. Skip this if you need constant action or long sessions. Play it only when you want a short, depressing narrative experience with no combat.
Game Modes
Single player
IGDB Rating
80.7
RAWG Rating
3.9
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...