
IGDB
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In Towns you run a settlement perched above a dungeon crawling with monsters. While adventurers head underground to battle foes and gather loot, your job is to build shops, assign quests, and craft gear that keeps them coming back. Track heroes as they level up and return with randomized treasures, then use those resources to expand your town and set traps to defend against rising threats. The game launched in 2012 through Steam Greenlight but stalled in development by 2014, leaving many planned systems incomplete. The hook is flipping the usual dungeon-crawler perspective, focusing on base management over direct combat. Players appreciate the blend of strategy and RPG progression though unfinished systems and missing features from the developers’ roadmap remain obvious. With a small but active modding community, the core loop of managing heroes and fortifying defenses still offers a niche challenge for those curious about its abandoned potential.
Game Modes
Single player
IGDB Rating
40.0
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