Trade Rivals: Goblin Age

Trade Rivals: Goblin Age

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About

You run a shop in a medieval trade hub teeming with goblins, elves, and sharp-suited humans. Your job is to buy low, sell high, and stay ahead of sneaky rivals who might sabotage your inventory or undercut your prices. Every month four merchants battle to outlast each other, whether by stacking profits or just avoiding bankruptcy. You adjust pricing, track rare items, and watch your cash flow as competitors cheat, haggle, and hoard resources. Success means earning a year-long trade license. Failure means packing up your wagon and heading to the next town. The game leans into tight economic strategy with a dash of chaos. Rivals can curse your goods or snatch key deals, forcing you to pivot on the fly. Early playtests show a 78% completion rate among beta testers, with players citing the “pressure of monthly trials” as a key hook. No open worlds or large quests, just a focused, tense clash of resource management and rivalry. The 2025 release date has strategy forums buzzing about how it’ll stack up against similar titles.

Storyline

Lord Thork Ranson rules over Ranorya, one of the most prosperous trading hubs on the continent. He enforces a unique rule for conducting business within its walls to test incoming merchants and ensure the city's safety. Four new merchants are selected each month to undergo a trial, where only one can prevail. The merchant who earns the most profit garners the greatest reputation, or simply survives without going bankrupt will be granted a license to trade in the city for an entire year. Our game is built around this story, offering players a competitive and thrilling trading experience.

Game Modes

Single player, Multiplayer

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