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Train of the Century mixes train management with role-playing in a sci-fi setting. As a Railroader, you build and upgrade locomotives, haul resources between player-run stations, and navigate a narrative filled with dialogue choices. The story unfolds across 30 encounters split into 10 chapters, where interactions with NPCs can shift alliances and outcomes. Gameplay balances resource logistics with branching conversations that affect your reputation in the game world. The blockchain integration lets players own and trade in-game assets, though the focus stays on its layered storytelling. Choices matter in ways that ripple through the Centuryverse, with no clear allies or enemies. Early players note the pacing can feel slow, but the visual novel sections and lore-driven missions offer depth for those willing to dig. The mix of simulation and narrative decision-making sets it apart from typical rail-based games.
Train of the Century has an intricate sci-fi fantasy story woven into its structure. At certain pre-determined points of the game, you’ll be approached by NPCs who would like to have a word with you. Be careful what you say and to whom: Not everybody in the Centuryverse deserves your trust… The first Modern Century Campaign is composed of 10 chapters, each made up of 3 Story Encounters. That means there are 30 encounters for you to interact with—and yes, we mean interact with. We hope that you enjoy the visual novel-style gameplay we’ve prepared for you, and that you’ll be the one to get to the bottom of what’s actually going on in the Centuryverse.
Game Modes
Single player
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