Tree of Savior
Tree of Savior

Tree of Savior

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IGDB

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About Tree of Savior

Tree of Savior is a free-to-play Korean MMORPG that channels the spirit of 2D side-scrolling classics. Developed by imcGames and published by Papaya Play, it launched in 2016 with a focus on anime-style visuals and open-world exploration. The game blends real-time combat with traditional RPG progression, letting players level up, craft gear, and join guilds. Set in a large fantasy world with a mix of towns, dungeons, and PVP zones, it’s a love letter to older MMORPGs but updated with modern mechanics. While it struggles to shake its niche reputation, it offers a structured progression system and a dedicated player base.

Gameplay

The core loop revolves around real-time combat, skill upgrades, and grinding for loot. Players navigate a 2D side-scrolling world, switching between auto-battle and manual controls for precision. Sessions often involve grinding monsters in zones, completing repetitive quests, or raiding dungeons with groups. Crafting is a key feature, letting players combine materials for armor, potions, and weapons. PVP is limited but functional, with ranked matches and arenas. The game’s depth lies in class specialization and gear optimization, though content can feel formulaic. Controls are responsive, but the combat lacks the fluidity of modern 3D MMOs. Sessions usually last 30, 60 minutes, with daily quests and events keeping players engaged.

What Players Think

Community reception is split: 28% happy, 34% indifferent, and 38% frustrated. The IGDB score of 52.3/100 reflects mixed reviews, with complaints about bugs and repetitive content. Average playtime is 50 hours, but only 45% of players complete the main story, citing slow pacing. Positive feedback praises the anime art style and structured progression, while critics highlight outdated mechanics and a steep grind. One user wrote, “Feels like a museum piece with too many glitches.” Others appreciate the lack of microtransactions but note the game’s reliance on traditional MMO systems that feel dated. The active player base keeps servers alive but lacks new content.

PlayPile's Take

Tree of Savior is a decent pick for fans of classic 2D side-scrolling MMORPGs. It’s free to play, but monetization leans on cosmetic items rather than pay-to-win mechanics. The game’s charm lies in its dedication to older-school design, but its repetitive quests and technical issues may frustrate newer players. Achievements are tied to progression milestones, but the 45% completion rate suggests the endgame isn’t satisfying for most. If you enjoy grinding, crafting, and structured class builds, give it a try, but don’t expect polish. It’s a time capsule of 2016 MMO design, worth exploring if you’re patient with its flaws.

Game Modes

Multiplayer, Massively Multiplayer Online (MMO)

IGDB Rating

52.3

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