

IGDB
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True Crime: Streets of LA arrived in late 2003 as Exakt Entertainment's attempt to capture the open-world market before Grand Theft Auto defined it completely. Activision published this title across PC, Mac, Xbox, PlayStation 2, and Nintendo GameCube. You play as a cop turned vigilante navigating a detailed version of downtown Los Angeles. The game mixes shooting, driving, and hand-to-hand combat into one package. It feels like a massive sandbox where you can steal cars or chase suspects on foot without strict linear paths. The story drives the action through cutscenes that unlock new chapters in the city. You spend most of your time exploring the map to find clues and trigger the next objective in this single-player adventure.
Your day starts with a briefing after a movie sequence sets up the current chapter goal. You hop into any vehicle you find or run on foot to reach the target zone. The driving physics feel heavy and weighty compared to modern racers. Shooting involves locking onto enemies while maneuvering around traffic or taking cover behind walls. Hand-to-hand combat lets you punch suspects or use them as shields during brawls. If you mess up a mission, the game does not force a reload screen. You can just keep playing the chapter and retry specific objectives later to unlock new paths. Some missions branch off depending on how you handle previous events. The core loop involves driving to locations, engaging in firefights or chases, and delivering results to advance the narrative toward the final showdown.
Current data from IGDB shows a 72 out of 100 score based on 109 user ratings. This places the title above average for its era but below the modern classics people often compare it to. The community moods suggest players enjoy the freedom but criticize the repetitive mission structure. Average playtime hovers around 25 hours for a standard run. Review snippets frequently mention the impressive scale of the city map as a highlight. Players note that branching story paths add replay value after multiple attempts. Achievement completion rates remain low, with only about 30 percent of users unlocking all possible trophies. The overall sentiment leans toward appreciation for the ambitious design despite some clunky controls and dated AI behavior.
This game is worth playing if you want to see what open-world games looked like before they became too polished. You get a full chapter-based campaign without paying much money these days since it is often cheap on second-hand markets. The branching storylines offer some reason to finish every objective instead of skipping parts. Expect to spend around 25 hours to see the main ending and try different approaches. Do not expect tight controls or modern graphics, but the city layout still holds up as a massive playground. It is a solid choice for collectors who enjoy early 2000s action titles with a focus on driving and shooting mechanics.
Game Modes
Single player
IGDB Rating
72.0
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