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You’re a doctor in a crumbling psychiatric ward with no staff, no rules, and patients descending into chaos. Your job isn’t to heal but to decide who gets relief next. Each choice, drugs, restraints, or something more final, shifts the tone of the hospital and your own grip on reality. Dialogue and environment react to your actions, turning quiet moments into tension or violence depending on how you manage the fragile balance. The game leans into its unsettling atmosphere with sparse but effective visuals and audio cues that blur the line between your voice and the patients’. While not graphically intense, its moral ambiguity and branching outcomes have sparked discussion in forums and earned a 78 on Metacritic. It’s a short experience but leaves a lingering sense of unease, with multiple playthroughs revealing new layers to the staff’s cryptic notes and patient backstories.
Game Modes
Single player
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