Twisty Planets Space Puzzle

Twisty Planets Space Puzzle

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About

Twisty Planets Space Puzzle is a 3D platformer where you guide a grinning character named Qub through floating blocky worlds. Each level is a puzzle planet with three stars to collect and a portal to reach. Tap directions or use corner arrows to move Qub, who can jump short gaps but will fall if you misstep. Swipe to rotate the entire planet, aligning paths and avoiding edges. Losing a star resets progress but doesn’t dampen Qub’s endless optimism. The game stands out for its tactile, brainy challenges. While controls resemble Monument Valley, there’s real risk here, fall off a planet and you lose stars, requiring retries. Levels demand precision: blocks that seem connected from one angle might not be from another. Players praise the clever spatial puzzles and the charm of a character who keeps smiling through every mistake. Despite a 2014 release, the mechanics hold up for fans of methodical problem-solving.

Storyline

Each level features a 3D “planet” made up of little blocks that’s floating in space. There are three stars to collect, plus a portal that allows you to proceed to the next level. You move Qub by tapping anywhere on the part of the screen that’s the direction you want him to go. To be most precise, you can tap the arrows in the four corners of your screen. If there’s a ledge that’s short enough to jump up to, he will automatically jump to it. Walk Qub onto thin air and he’ll fall and lose a star, but return just as cheerful as ever. Nothing, and I mean nothing, wipes the smile off this little guy’s face. Besides controlling Qub, you rotate the entire planet by swiping the screen in any direction. This is how you get Qub to different sides of the planet. Fans of Monument Valley may feel at home with this control scheme. But be careful! Unlike Monument Valley, you can fall off the planet, and there are consequences for it. And it can be a bit frustrating sometimes when you accidentally walk off the edge. The “impossible architecture” concept of Monument Valley also does not apply here. Just because it seems like two blocks connect from one angle, doesn’t mean they do. You need to make sure from every angle that you’re lined up with a block before you rely on it to catch you.

Game Modes

Single player

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