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UFO: A Day in the Life casts you as a rescue worker snapping photos of invisible aliens hiding in a cluttered apartment building. You move between rooms across shifting time periods, using a limited number of shots to capture the right moments. Each photo must be reviewed by a mysterious figure called Mother, who critiques your work before letting you advance. The challenge lies in balancing timing, angles, and the risk of wasting precious shots on blurry or empty frames. The setting feels both mundane and absurd, with aliens trapped in everyday spaces like kitchens and bathrooms. The game’s oddball charm comes from its deadpan delivery and quirky mechanics. Despite its 1999 release, the mix of methodical puzzle-solving and stealthy photography remains refreshingly niche. ASCII Entertainment’s catalog is full of wild experiments, and this one leans into the weird with its invisible UFOs and photo-based rescue system. A cult favorite for its strange persistence, it turns apartment exploration into a surprisingly tense hunt.
In July 1999, the newest Cosmobus "Daima-O" crashed into the third planet Earth in the Chahaya system. Earth is a frontier planet that does not belong to the Galactic Federation. The 50 passengers are lost in a side-hole dwelling that the Earth people call an "apartment. The cause is believed to be a stall due to engine trouble, but due to "certain circumstances," rescuers must be cautious. The passengers in distress are invisible to the naked eye due to electromagnetic waves and CFC gas, so the player, as a rescue team member, must take pictures with a cosmo scanner to determine the time and location of the passengers' presence, and rescue them one by one.
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