Ultimate Spider-Man
Ultimate Spider-Man

Ultimate Spider-Man

Beenox Taito September 21, 2005
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75

IGDB

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About Ultimate Spider-Man

Ultimate Spider-Man launched in September 2005 as a direct tie-in to the popular comic book series. Beenox developed this title while Taito handled publishing duties across PC, Xbox, PlayStation 2, and Nintendo GameCube. The game offers a singular focus on action combat where you switch between two distinct characters. You start as Spider-Man but can unlock his arch-nemesis Venom to use unique fighting styles against familiar foes. The project aimed for authenticity by involving the original creators of the comic series in its artistic direction. It stands apart from other superhero games of that era by letting players control the villain alongside the hero throughout a linear single-player campaign.

Gameplay

Sessions consist of moving through urban environments to defeat waves of enemies using rhythmic button inputs. You perform standard punches and kicks before executing special combo strings that deal heavy damage. Spider-Man relies on web-slinging mechanics to cross gaps or grab opponents mid-air. Venom switches tactics by using tendrils and brute force instead of webs for a messier approach. The combat feels weighty when you chain attacks together without getting hit. You navigate through level maps that feature rooftop chases and street brawls. Boss battles require pattern recognition to dodge specific moves before landing finishing blows. Controls remain responsive during frantic moments when multiple thugs surround your character.

What Players Think

Critics and players have given this title a solid 74.9 out of 100 on IGDB based on 173 ratings. The average playtime hovers around 8 hours for a standard completion run. Many users note the satisfaction of unlocking Venom as a major highlight that changes the combat flow significantly. Community moods lean toward nostalgia with frequent mentions of the authentic art style provided by the comic creators. Review snippets often praise the variety of moves available to each character compared to generic brawlers of 2005. Some long-term players report replaying the game specifically to master high-level combos on harder difficulties. The single-player mode remains the only option, yet it holds up well for short bursts of action.

PlayPile's Take

This entry works best if you want a straightforward brawler with clear character progression and no multiplayer distractions. The $30 price point from original releases makes it a cheap find on secondary markets today. You can unlock 15 achievements for completing missions and finding hidden collectibles in each level. The game is not perfect as the open world is small, but the combat depth compensates for the lack of exploration. Stick with this one if you prefer tight mechanics over large maps or story cutscenes. It remains a competent action title that delivers exactly what the comic promised without unnecessary fluff.

Game Modes

Single player

IGDB Rating

74.8

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