Ultra Street Fighter IV
Ultra Street Fighter IV

Ultra Street Fighter IV

Capcom 1C-SoftClub April 18, 2014
PS3PS4PCX360ArcadeArcadeFighting
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75

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About Ultra Street Fighter IV

Ultra Street Fighter IV arrived in April 2014 as the definitive version of Capcom's fourth mainline entry. This title ships on PlayStation 3, PlayStation 4, Xbox 360, PC, and Arcade cabinets after being published by 1C-SoftClub. It takes the established formula from Super Street Fighter IV and cranks up the volume with five new fighters and six fresh stages. The roster gets a significant tune-up here too. You get rebalanced mechanics that refine how characters interact during combat. This version serves as the ultimate package for anyone who wanted the complete experience of the series before Street Fighter V took over. It is an arcade-perfect port that brings decades of fighting game history into a single, polished release ready for immediate competition.

Gameplay

You spend your sessions selecting one character from a massive roster and trading blows with opponents in real time. Matches happen on two-dimensional planes where you manage distance, block incoming attacks, and look for openings to execute combos. Every second counts as you build meter through successful hits or blocks. The game modes let you jump into single player campaigns or throw down in online multiplayer lobbies. Controls are tight and responsive whether you use a controller or keyboard. A typical match feels like a tense puzzle where you must predict your opponent's next move while executing your own strings. You can play through arcade modes to face CPU opponents or test your skills against real players worldwide. The pacing is fast, requiring split-second decisions to win rounds and secure the victory.

What Players Think

The PlayPile community has logged significant time with this title. We track 67 total achievements that players chase across various difficulty levels. Community moods show a steady appreciation for the refined mechanics, though completion rates vary based on player skill. IGDB ratings sit at 75.1 out of 100 based on 123 user reviews. This score reflects a consensus that the game is solid but perhaps not fresh compared to newer entries. Average playtime data suggests many users stick around for the challenge, spending hours mastering specific characters. Review snippets often highlight the robust online infrastructure and the depth of the character matchups. The price point has dropped significantly over time, with historical lows reaching 3.55 dollars on IndieGala. This affordability drives a large portion of our user base to revisit the game frequently.

PlayPile's Take

This is a must-play for fighting game fans who want a complete roster without paying full price. At roughly 3.89 dollars, it is an incredibly cheap entry point into competitive fighting. The 67 achievements offer plenty of grind for completionists who enjoy unlocking every detail. It is not for casual players looking for a relaxed story mode since the single player content is standard fare compared to the online focus. You will find yourself playing against skilled opponents in ranked matches or grinding through arcade modes to unlock everything. If you own a controller and want to learn frame data, this is your starting point. Skip it only if you prefer modern graphics over tight mechanics.

Storyline

Super Street Fighter IV takes place at the same time as SF4, several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

Game Modes

Single player, Multiplayer

IGDB Rating

75.1

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