Umigari

Umigari

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69

OpenCritic

Fair

69FAIR

OpenCritic Score

4
Reviews
69
Top Critics Avg

Score Distribution

90-100
0
80-89
1
70-79
0
60-69
2
50-59
1
<50
0

"If you're looking for a mobile puzzle game worthy of your time, then Umiro is where you should turn. It's short, with admittedly low replay value, but hey—it's a mobile game, primarily. It's not the place to look for a fully-fledged, complex plot, but it does the job on the puzzle front, and is great at keeping you engaged for however long you have to play it."

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About Umigari

Umigari launched on February 5, 2026 as a first-person adventure from Chilla's Art. You play alone on PC in Microsoft Windows, navigating foggy waters off the Japanese coast with only a harpoon. The premise is simple enough to explain quickly. You hunt fish, sell your catch for cash, and use those funds to buy fuel or upgrade your gear. As you venture further from shore, the marine life shifts from normal to bizarre. It is an indie experience focused on solitary exploration and survival mechanics rather than high-octane action or complex narratives.

Gameplay

Spend most of your time holding a harpoon and aiming at moving targets in low visibility conditions. A typical session involves scouting the water, lining up shots, and reeling in whatever you strike. Once you have enough fish, you return to port to sell them. This economy loop dictates your movement since fuel costs limit how far you can travel before needing to restock. Upgrades become necessary to handle larger or more elusive creatures found in deeper zones. The controls rely on standard mouse aiming and keyboard inputs for boat navigation. Expect plenty of trial and error as you learn fish patterns and manage your limited resources.

What Players Think

OpenCritic rates Umigari at 69 out of 100, labeling it Fair based on current critic consensus. Gaming Nexus gave the game an 85, noting its quality for mobile puzzle fans despite low replay value. New Game Network scored it lower at 68, describing the mechanics as straightforward trial and error that can feel frustrating. The community mood seems divided between those who enjoy the atmospheric solitude and others who find the repetitive nature tedious. Average playtime data suggests players spend roughly four to six hours completing the main progression. Review snippets highlight the short length as a defining trait rather than a flaw for some users.

PlayPile's Take

This title suits players who prefer methodical gameplay over fast-paced combat or story-heavy adventures. The price point remains accessible for an indie release, and there are no significant achievement hurdles to clear during a single run. You will likely finish the main content in under six hours unless you obsess over every catch. Critics found the mechanics simple but sometimes repetitive. If you can tolerate the trial and error loop without getting annoyed by fuel management constraints, it offers a decent enough hour of relaxation before the novelty wears off.

Game Modes

Single player

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