
OpenCritic
Weak
"On its own, The Walking Dead: Onslaught isn't a bad title. The gameplay is decent enough if you wanted something with a little more substance than the first crop of PSVR titles, and the length is more in line with a traditional modern title versus a VR-specific offering. The problem is that the bugs with hit detection and checkpoint triggering are enough to sap away any of the fun that the game could have provided. The other problem is that we aren't that far removed from The Walking Dead: Saints & Sinners, a much more satisfying experience that feels like what all VR games should aspire to. This probably would have gotten a higher recommendation if the release dates were reversed, but as it stands now, this is more for the TV show fan who wants a fun diversion, as long as they're willing to accept some big issues; this isn't suited for someone who's looking for the next big VR milestone title."
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Undead Onslaught lets you play as a villain amassing power in a world overrun by the undead. You'll navigate bullet-hell combat where timing and positioning matter, upgrading abilities and gear to survive increasingly chaotic waves. The game blends fast-paced action with RPG progression, letting you shape your character's strengths while adapting to shifting challenges. The game’s standout is its refusal to hold your hand. Community feedback from early builds highlights a steep but fair learning curve, with mechanics that reward careful planning over reflex grinding. Its dark, gothic visuals and evolving world design keep the setting feeling fresh, even as difficulty spikes. At just under 20 hours of content, it’s a brisk but satisfying run for fans of punishing yet rewarding systems.
Game Modes
Single player
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