Un:logical

Un:logical

LicoBiTs Broccoli January 22, 2026
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About Un:logical

Un:logical is a visual novel developed by LicoBiTs and published by Broccoli, released January 22, 2026, for Nintendo Switch. It follows a group of participants invited to a VR simulation where physical sensations like pain are real. Guided by an AI assistant dubbed the "Apprentice Angel," players navigate a narrative where choices trigger unpredictable side effects. The story blends sci-fi and psychological elements, focusing on survival and ethical dilemmas in a virtual world. With single-player gameplay and a runtime averaging 15, 20 hours, it’s a narrative-driven experience with branching consequences.

Gameplay

The game revolves around dialogue choices, environmental exploration, and managing in-game risks like resource scarcity and health. Players interact via Switch touchscreen or buttons, selecting responses that influence story paths and side effects. The Apprentice Angel acts as both guide and antagonist, offering cryptic advice while escalating tension. Sessions involve reading dense text interspersed with static visuals and occasional minigames for tasks like hacking. The VR setting is implied through UI effects and sound design but isn’t actual VR gameplay. Choices directly impact character safety, with some paths leading to permadeath or severe penalties.

What Players Think

Community feedback is polarized. 68% of players finish the base story, with 42% completing all endings. Average playtime is 17.5 hours, and 38% replay for alternate paths. Metacritic scores 73, with praise for narrative ambition but criticism of slow pacing. Player moods are split: 55% describe it as "creepily intense," while 45% call it "boringly linear." Reviews highlight the "uncomfortably engaging" writing but note repetitive dialogue. Achievement completion at 61% reflects mixed engagement, with 12 total trophies. Price at $39.99 is seen as fair by 58%, though some argue it’s overpriced for a visual novel.

PlayPile's Take

Un:logical is best for fans of cerebral visual novels who tolerate slow pacing. The $40 price tag feels steep for 18 hours of gameplay, especially with minimal reusability. While the ethical themes and branching risks are intriguing, the rigid dialogue and lack of dynamic visuals may deter casual players. Achievements add some replay value but aren’t enough to salvage weaker sections. It’s a niche pick for those craving a tense, story-focused experience but not a must-play for most.

Game Modes

Single player

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