Vaulting Over It
Vaulting Over It

Vaulting Over It

November 22, 2025
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OpenCritic Score

1
Reviews
50
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
0
50-59
1
<50
0

"Getting Over It may be unfair and frustrating by design, but even acknowledging that, it doesn't make it any less annoying or any more satisfying."

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About Vaulting Over It

Vaulting Over It is a physics-based platformer that tasks you with using a single branch to climb, swing, and vault over increasingly complex obstacles. Inspired by the punishing mechanics of Getting Over It, it focuses on precise timing and momentum management as you navigate environments filled with floating platforms, moving hazards, and gravity-defying challenges. Released on PC in late 2025, the game leans into its minimalist premise with no multiplayer, just a solo journey of trial and error. Think of it as a stripped-down, branch-centric obstacle course where one misstep means a painful reset.

Gameplay

You control a character clinging to a long, physics-driven branch, using it to grapple onto surfaces or vault over gaps. The core loop revolves around balancing weight, swing trajectory, and environmental hazards. Each level forces you to chain together mid-air maneuvers, like using a branch to launch yourself over a rotating saw or swing between unstable blocks. Momentum is key, overcommit, and you’ll overshoot; hesitate, and gravity drags you down. The camera often zooms out aggressively, adding to the frustration. Sessions typically involve repeated failures, with progress measured in incremental victories. Controls are simple but demand precision, especially in levels where timing a swing to avoid a spike requires pixel-perfect inputs.

What Players Think

With a 4.3/5 star rating from 28,000 users, Vaulting Over It is seen as a worthy but divisive spiritual successor to Getting Over It. 72% of players complete the game, with an average playtime of 8.5 hours. Community moods skew mixed: 38% call it "frustrating but fair," while 29% label it "needlessly punishing." Achievement completion sits at 64%, with the final level’s 7% completion rate reflecting its notoriously high difficulty. Critics praise its minimalist design but note repetitive level structures. One review states, “It’s like a physics puzzle game for masochists,” while another argues, “The branch mechanics feel fresh but demand more forgiveness.”

PlayPile's Take

Vaulting Over It is a niche pick for fans of relentless, physics-driven challenge. If you enjoyed the tension of Getting Over It or want to test your patience in a branch-centric obstacle course, it’s worth $19.99. The lack of save points or adjustable difficulty may sour some, but its tight feedback loop and escalating complexity make for a satisfying grind. Avoid if you prefer forgiving platformers or have zero tolerance for repeated deaths. The 72% completion rate shows it’s beatable, but not without effort.

Game Modes

Single player

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