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Vivid World is a roguelike strategy RPG by Asobism, released in November 2025. It blends party-building and turn-based combat in the demon-ruled Netherworld. A sequel to Vivid Knight, it introduces Jewel Magic, a system where players harness elemental powers to conquer procedurally generated dungeons. Available on PC and Mac, the game supports solo play, co-op, and competitive modes. The core loop revolves around assembling a party of four, managing resources, and adapting to shifting dungeon layouts. Its mix of risk/reward mechanics and co-op flexibility sets it apart from traditional JRPGs.
Each run begins with selecting a character class and crafting a starting party. Combat is grid-based, with turns spent moving, attacking, or activating Jewel Magic abilities. The magic system ties elemental weaknesses to dungeon enemies, requiring strategic swaps mid-fight. Dungeons scale in difficulty with each floor, and permadeath kicks in if the entire party perishes. Multiplayer allows shared progression but forces synced party actions, which can slow pacing. Co-op modes let teams tackle higher-tier content, but communication is critical to avoid accidental ability clashes. Sessions typically last 2-4 hours, with runs often ending around floor 12-15.
PlayPile users average 17.3 hours, with 62% completing the main story. The game holds a 7.8/10 rating, buoyed by 83% of players calling it "addictive" but 41% labeling it "frustrating." Co-op completion rates jump to 79% compared to 54% solo. Community moods skew split: 34% "Achievement-focused," 28% "Relaxing," and 22% "Competitive." Review snippets praise "depth in class synergies" but note "unforgiving scaling after floor 10." The 112 achievements include 13 gold-tier challenges, with 28% of users hitting at least 50% completion.
Vivid World thrives for strategy fans who enjoy risk/reward loops and co-op. At $39.99, it’s pricey for a roguelike with high difficulty spikes, but the $10 discount on Mac versions softens the hit. The Jewel Magic system is its strongest feature, offering 120+ unique ability combinations. Avoid if you dislike permadeath or grind-heavy progression. With 78% of completers logging over 20 hours, it’s a long-term commitment. Worth it for its tactical depth, but newcomers might want to test the $5 demo first.
Game Modes
Single player, Multiplayer, Co-operative
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