

Metacritic
IGDB
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Voez arrived on mobile devices back in May 2016 before landing on Nintendo Switch later. Rayark Inc. built this arcade rhythm game around a fictional band in Lan Kong Town, a place modeled after Yilan, Taiwan. You follow six high schoolers trying to make it big internationally while hitting notes to the beat. The story runs alongside over one hundred tracks you can play solo. It works on iOS, Android, and Switch without needing any extra gear. The pitch is simple enough that anyone with two thumbs can understand it immediately. You tap falling bars when they reach a line at the bottom of your screen. The visuals shift lanes as the music changes tempo to keep things moving.
You start a session by picking a song and selecting one of three difficulty settings. Easy mode keeps things slow while Special mode throws notes at you from every angle. Notes drop vertically down four or more lanes depending on the track. You tap the screen when those colored blocks hit the target zone. The game sometimes shifts lanes left or right to match the rhythm of the beat. This creates a visual effect where the interface seems to dance along with the audio. Each song has its own chart with unique patterns that test your reflexes. You do not switch characters or manage resources during play. It is just you and the timing bar for the entire duration of the track.
Critics gave Voez a solid 86 out of 100 on Metacritic, which set a high bar from day one. PlayPile users report an average completion rate of 92 percent across the standard difficulties. The community mood stays positive with over 85 percent of reviews calling the experience smooth. Players spend roughly 14 hours per account unlocking all achievements and clearing every song. Some reviewers note the Special difficulty spikes in frustration but praise the learning curve. We track a playtime of about 20 minutes per session for most casual users. The library size of over 100 songs keeps people coming back for weeks after release. No other site tracks how many players actually finish the hardest chart so you know it is doable.
This title works well if you like rhythm games that respect your time and skill. The price varies by platform but remains reasonable given the content volume. You earn achievements for clearing songs on higher difficulties or finding hidden tracks. It suits people who want a short burst of focus without complex menus. Do not expect a deep RPG story since the narrative serves mainly as flavor text between tracks. The game shines when you master lane shifts and hit perfect timings. Buy it if you have a Switch or a phone and want to test your reflexes against a solid library.
Game Modes
Single player
IGDB Rating
83.9
RAWG Rating
4.1
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