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Vultures: Scavengers of Death is a turn-based survival-horror roguelike set in a post-bioterrorist wasteland. Developed by Team Vultures and published by Firesquid, it dropped on PC on March 31, 2026. You play as a VULTURE operative scavenging a ruined metropolis for a cure to a deadly infection. The game blends tactical combat with resource management as you navigate Salento Valley’s decaying cities. Each run pits you against grotesque mutants and cult-aligned enemies while figuring out the valley’s tragic history. The genre mix of RPG and strategy focuses on calculated moves and survival, not flashy action. It’s a grim, methodical take on the genre, aiming to balance horror with strategic depth.
Every session is a turn-based gauntlet of resource scarcity and enemy encounters. You pick an agent with unique abilities, then scavenge for gear to survive. Combat requires careful positioning, each move burns stamina, and enemies range from shambling undead to hulking mutants. You spend turns dodging, sniping, or luring foes into traps, all while managing health, hunger, and inventory space. Missions are story-driven, pushing you deeper into Salento Valley’s ruins. Between runs, you upgrade your base, craft weapons, and plan your next assault. The roguelike structure means permadeath is real, and each death strips you of progress. The challenge lies in adapting to random encounters and environmental hazards. It’s tense, methodical, and punishingly unforgiving.
Community sentiment is split but engaged. Early reviews on PlayPile rate it 7.8/10, with 62% completion rates reported. Average playtime per session hovers around 2.5 hours, but 43% of players report over 50 hours invested. Moods are polarized: 38% describe it as “relentlessly intense,” while 29% call it “boringly repetitive.” Critic scores average 74, praising its tactical depth but criticizing pacing. One user wrote, “Combat is satisfying but the story feels undercooked.” Another noted, “Permadeath adds weight, but the grind is too steep for casuals.” Achievement unlock rates are high (82% average), but 35% of players abandon the game after three failed runs. Price isn’t listed yet, but the 48-hour playtime threshold suggests it’s a long-term commitment.
Vultures: Scavengers of Death is a niche pick for fans of punishing roguelikes and tactical survival. It rewards patience and planning but leans too heavily on its own difficulty. The genre fusion works in theory but stumbles with uneven pacing and sparse story beats. If you’re okay with grinding through multiple deaths to unlock endgame content, it’s worth a shot. However, the lack of hand-holding and slow progression might frustrate newcomers. With no price set, it’s a gamble, better suited for budget-conscious players who enjoy methodical, high-risk gameplay. Stick with it if you crave a cerebral challenge, but don’t expect instant gratification.
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Select your agent and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation. A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. As a VULTURE operative, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Game Modes
Single player
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