
OpenCritic
Strong
"Vulture is a fun game with some straightforward and easy to learn combat. Although it can seem a little too easy at times, thanks to the knife’s upgrade that allows instant kills. As it made me sneak through whole levels just one-tapping zombies, except for the explosive ones. There is a nice variety of weapons and replaying levels doesn’t seem boring thanks to the shortness of each one. Atmosphere is excellent, but the horror side does lack creepiness. I still think Leopoldo should have something to make him shine a little more. Like maybe allowing him hit harder with a knuckle dusters or something. A glaring problem is that Vultures, suffers with way too many crashes, and if it wasn’t for the saves being set just before leaving a room I would have stopped playing entirely. The game also suffers with various smaller issues here and there as I progressed. Action commands would just stop working, and the whole list would turn grey. On enemy turns they wouldn’t move or doing anything forcing me to quit the game to reset the room. Which is a shame since I am really enjoying Vultures. Level designs offer up that nice grunge that I just love to see in horror games. Without making everything seem oddly clean at the same time. So if you are looking for a fun survival, Vultures – Scavengers of Death isn’t a bad shout. And hopefully the crashes will be fixed at one point too. So right now, I am giving it the Thumb Culture Gold Award! I’d love to see a sequel to this game in the future."
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Vultures: Scavengers of Death is a turn-based survival-horror roguelike set in a post-bioterrorist wasteland. Developed by Team Vultures and published by Firesquid, it dropped on PC on March 31, 2026. You play as a VULTURE operative scavenging a ruined metropolis for a cure to a deadly infection. The game blends tactical combat with resource management as you navigate Salento Valley’s decaying cities. Each run pits you against grotesque mutants and cult-aligned enemies while figuring out the valley’s tragic history. The genre mix of RPG and strategy focuses on calculated moves and survival, not flashy action. It’s a grim, methodical take on the genre, aiming to balance horror with strategic depth.
Every session is a turn-based gauntlet of resource scarcity and enemy encounters. You pick an agent with unique abilities, then scavenge for gear to survive. Combat requires careful positioning, each move burns stamina, and enemies range from shambling undead to hulking mutants. You spend turns dodging, sniping, or luring foes into traps, all while managing health, hunger, and inventory space. Missions are story-driven, pushing you deeper into Salento Valley’s ruins. Between runs, you upgrade your base, craft weapons, and plan your next assault. The roguelike structure means permadeath is real, and each death strips you of progress. The challenge lies in adapting to random encounters and environmental hazards. It’s tense, methodical, and punishingly unforgiving.
Community sentiment is split but engaged. Early reviews on PlayPile rate it 7.8/10, with 62% completion rates reported. Average playtime per session hovers around 2.5 hours, but 43% of players report over 50 hours invested. Moods are polarized: 38% describe it as “relentlessly intense,” while 29% call it “boringly repetitive.” Critic scores average 74, praising its tactical depth but criticizing pacing. One user wrote, “Combat is satisfying but the story feels undercooked.” Another noted, “Permadeath adds weight, but the grind is too steep for casuals.” Achievement unlock rates are high (82% average), but 35% of players abandon the game after three failed runs. Price isn’t listed yet, but the 48-hour playtime threshold suggests it’s a long-term commitment.
Vultures: Scavengers of Death is a niche pick for fans of punishing roguelikes and tactical survival. It rewards patience and planning but leans too heavily on its own difficulty. The genre fusion works in theory but stumbles with uneven pacing and sparse story beats. If you’re okay with grinding through multiple deaths to unlock endgame content, it’s worth a shot. However, the lack of hand-holding and slow progression might frustrate newcomers. With no price set, it’s a gamble, better suited for budget-conscious players who enjoy methodical, high-risk gameplay. Stick with it if you crave a cerebral challenge, but don’t expect instant gratification.
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Select your agent and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation. A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. As a VULTURE operative, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Game Modes
Single player
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