

IGDB
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Wadanohara and the Great Blue Sea follows a young sea witch returning home after a journey to another realm. Her deep-ocean kingdom has been ravaged by an unknown force, leaving magical barriers in disrepair. You guide her through underwater ruins and coastal villages to rebuild defenses while uncovering the mystery behind the attack. Combat blends turn-based strategy with elemental magic, requiring careful resource management. Exploration reveals hidden lore about the witch world and its fragile connection to the surface. The game stands out for its quiet, methodical pacing and distinct art style that mixes hand-drawn animation with pixel art. A key moment early on involves confronting your former ally Samekichi, a shark familiar turned antagonist, who blocks your return. With a small cult following on indie forums, it appeals to players seeking slower-paced RPGs with mystical themes. Developed by a single creator in 2013, its charm comes from earnest worldbuilding and oceanic atmosphere rather than spectacle.
A clear blue sea under a beautiful blue sky. After a long departure, the sea witch Wadanohara travels back home with her familiars. But her ex-familiar, the shark Samekichi, appears to block her way: "You shouldn't be here... Leave this sea, right now."
Game Modes
Single player
IGDB Rating
80.1
RAWG Rating
4.1
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