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You’re a time-traveling agent deployed to ancient ecosystems to stop a rogue operative. The year is 2027 and your mission drops you into pivotal prehistoric periods. Track down a defected ally who’s sabotaging wildlife preservation efforts. Use stealth and strategy to disable enemy outposts and rescue trapped creatures. Manage limited resources while adapting to each environment’s hazards. The game blends base-building elements with targeted sabotage. Missions unfold across diverse eras featuring real prehistoric animals. Built around the BBC’s natural history series, this strategy title leans into tactical planning over action. Its 2001 release paired educational content with gameplay mechanics focused on disruption and evasion. Limited to European markets at launch, the game’s single-player structure emphasizes methodical problem solving. Player communities note its niche focus on wildlife themes and era-specific challenges. Some critics highlight the underutilized sci-fi premise but praise the atmospheric settings.
Game Modes
Single player
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