

Metacritic
IGDB
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WarioWare: Smooth Moves arrived on December 2, 2006 as a puzzle game for the Nintendo Wii. Developer Nintendo crafted this title around a bizarre story where Wario finds a magical book and a device known as the Form Baton. The game features familiar faces from the series alongside new characters who all learn strange physical tricks. You play through rapid-fire stages that demand you tilt, shake, or point the controller in specific ways. It launched exclusively on the Wii initially before appearing on Wii U later. This entry shifts focus entirely to motion controls rather than button mashing, forcing players to physically act out the absurd situations presented in each level.
Sessions consist of frantic rounds where you complete microgames within seconds. Every stage introduces a new pose or movement required by the Form Baton. You might need to balance the remote on your finger, spin it like a top, or hold it sideways against your forehead. The game switches characters frequently, and each one has unique quirks that change how you approach the tasks. Multiplayer modes allow split-screen competition where friends race to finish their own sets of challenges simultaneously. Controls rely entirely on the Wii Remote sensors rather than traditional buttons. A typical minute involves reacting instantly to on-screen prompts while trying not to spill your drink or knock over a lamp in real life.
Critics and players gave WarioWare: Smooth Moves strong marks with an 83 on Metacritic and an 81.5 score from IGDB based on 93 ratings. Community data shows an average completion rate near 65 percent, suggesting many people quit after the harder stages. Average playtime hovers around 4 hours for a standard run, though multiplayer sessions can stretch much longer. Players describe the mood as chaotic and funny rather than stressful. Review snippets often mention the physical exhaustion of playing through multiple rounds. The community consensus leans toward viewing it as a party staple rather than a deep single-player experience.
This title works best if you have a group willing to stand up and act silly. The price is standard for a Nintendo release, and there are no meaningful achievements to chase since the game relies on score totals. It feels dated now because motion controls were new, but the microgames remain sharp. You will not find deep progression here, just pure arcade chaos. Buy it only if you want a short burst of energy with friends. Skip this if you prefer sitting down and solving puzzles quietly without breaking a sweat.
Game Modes
Single player, Multiplayer, Split screen
IGDB Rating
81.5
RAWG Rating
4.4
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