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Was/Were is a visual novel that centers on a tense, character-driven narrative where players make decisions that shape the story’s direction. The plot follows a scenario where revenge against a person who caused emotional harm takes center stage. Choices influence relationships, outcomes, and the moral tone of the experience. The game uses dialogue and branching paths to explore themes of anger, justice, and personal consequences. The game’s bold premise and unflinching approach to dark emotions set it apart. Its straightforward storytelling avoids unnecessary embellishment, focusing instead on the psychological weight of its central conflict. While short, the experience leaves a strong impression, particularly for those interested in narratives that challenge conventional morality. The direct pacing and sharp writing ensure it doesn’t overstay its welcome.
Game Modes
Single player
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