Waterpunk: Through the Rust

Waterpunk: Through the Rust

R_Games R_Games December 31, 2026
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About Waterpunk: Through the Rust

Waterpunk: Through the Rust is a roguelite action game set in a flooded, decaying metropolis where you navigate shifting environments by day and night. Developed by R_Games, it blends top-down shooting with strategic ability management. You play a scavenger fighting corporate remnants and mutated creatures, with abilities tied to time of day. Released in late 2026 for PC, it offers a single-player story split into randomized runs. The core hook is balancing daytime combat and nighttime stealth, each with distinct tools. If you like tactical resource management and unpredictable roguelike loops, this is your jam.

Gameplay

Each run starts by customizing your loadout. Daytime sees you blasting enemies with guns and explosives, while night shifts you to sneaking, hacking terminals, and using bioluminescent traps. Combat is fast but punishing, missed shots mean respawns and lost resources. Between sessions, you upgrade permanent skills or tweak gear for the next cycle. Exploration is key: scavenged blueprints unlock new weapons, and environmental hazards force adaptive play. Controls are snappy but unpolished, with a learning curve on ability synergies. Sessions average 30, 45 minutes, with permadeath keeping tension high. The roguelite structure rewards experimentation but punishes repetition.

What Players Think

PlayPile users rate it 82%, with 75% completing at least one full run. Average playtime is 12 hours, though 40% quit early due to difficulty. Community moods: 60% call it "adventurous," 30% "thoughtful," but 10% find it "frustrating." Completionists note 35 achievements (60% completion rate), with 5 tied to perfect runs. Critics praise the setting but call combat "unforgiving." One user wrote: "Loves the day/night switch, but enemy spawns feel random." Steam reviews mirror this split, 80% recommend but 20% cite "spikey difficulty."

PlayPile's Take

At $29.99, Through the Rust is a polarizing pick. It shines for players who enjoy deep progression and risk/reward loops, but the high difficulty and slow pacing may deter casuals. With 35 achievements and randomized runs, it offers replay value for completionists. Skip if you dislike permadeath or want a relaxed experience. The setting is compelling, and the roguelite design is clever, but be ready to die a lot. Worth a shot if you’ve got time to grind.

Game Modes

Single player

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