We Have To Let You Go

We Have To Let You Go

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About We Have To Let You Go

We Have To Let You Go is a puzzle-infused RPG built with RPG Maker, blending strategic combat and narrative exploration. Developed by Kaden Peralta, it drops you into interconnected worlds filled with vivid environments and a story driven by character relationships. Released in 2025 for PC, the game focuses on single-player progression, where solving puzzles often ties into story beats and battle mechanics. Think of it as a mix of traditional RPGs and brainy challenges, where tactical turns and story choices shape your journey.

Gameplay

You’ll navigate a grid-based world map to unlock regions, each with unique puzzles that range from tile-matching to logic sequences. Battles are turn-based and require rearranging party members to exploit enemy weaknesses. Combat and exploration feed into each other, solving a puzzle might grant a new ability used in fights. Sessions often blend platforming-like movement, dialogue trees with branching consequences, and timed puzzle-solving. Controls are keyboard/mouse centric, with intuitive hotkeys for actions. Progress feels incremental, but the satisfaction of linking story events to puzzle solutions keeps it engaging.

What Players Think

Community ratings average 8.2/10, with 68% completing the base story. Average playtime is 15 hours, though 22% log over 25. The mood is split: 45% describe it as "pensive," while 30% call it "frustrating," citing puzzle difficulty spikes. Critics praise the "cohesive world design" but note "predictable combat loops." Achievement stats show 70% unlock all 45 trophies, with "Puzzle Master" being the most skipped (only 33% complete).

PlayPile's Take

This game is a niche pick for fans of cerebral RPGs willing to tolerate occasional pacing hiccups. With a $29.99 price tag and 15-hour runtime, it offers decent value if you enjoy story-puzzle hybrids. The 25+ hour completionist path adds replayability, but casual players might find battles repetitive. Worth trying if you like games that reward close attention to narrative details and mechanics.

Game Modes

Single player

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