We Love Katamari
We Love Katamari

We Love Katamari

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86

Metacritic

89

IGDB

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About We Love Katamari

We Love Katamari dropped onto PlayStation 2 screens back in July 2005 from developer NOW Production and publisher Namco. You play as the Prince, a tiny five-centimeter-tall heir to the King of All Cosmos. The premise is simple yet chaotic. Your dad created the stars by accident and now wants to please Earthlings with weird requests. He sends you out to roll a sticky ball called a katamari around the world. You pick up everything from thumbtacks to houses until your ball grows big enough to satisfy his demands. This sequel expands the lore with cutscenes explaining how the King met his wife and took over the cosmos. It is a third-person puzzle adventure that turns the mundane into something absurdly fun.

Gameplay

You start small as a 5cm Prince rolling a tiny ball through colorful environments. The core loop involves steering your katamari to scoop up objects smaller than yourself. Every item you touch sticks to the side, making the ball heavier and wider. You must collect specific items to reach target sizes for each level. The controls feel floaty yet responsive as you navigate around obstacles like trees or fences. Levels often require you to gather things in a set order before racing against the clock. You can also switch between single player campaigns and split screen multiplayer modes where friends compete to roll up the biggest ball. Each session feels frantic because you are constantly looking at your surroundings for the next piece of trash or furniture to add to your collection.

What Players Think

Critics loved this mess, giving it an 86 out of 100 on Metacritic. Players on PlayPile have logged a lot of time with it, showing an average playtime of 12 hours for the main story. The community ratings hover around 4.5 stars with a 78 percent completion rate among those who started the game. Moods shift wildly during sessions as users report feeling amused by the absurdity or frustrated when missing a crucial object like a car. Review snippets often mention the quirky soundtrack and the joy of seeing a massive ball of random junk roll across a field. Some users note that the split screen mode adds a fun competitive layer to an otherwise solo experience. The data suggests fans stick around longer than most puzzle games because the objectives feel fresh even after dozens of hours.

PlayPile's Take

This title is worth your time if you enjoy chaotic physics puzzles and weird humor over traditional challenge. The price point on second-hand markets makes it an easy buy for PS2 owners or emulator users. You will unlock 30 achievements ranging from collecting specific items to finishing levels quickly. Don't expect a hard difficulty curve since the game wants you to laugh rather than rage quit. The story cutscenes add enough depth to keep you invested between levels. Grab this if you want something distinct that does not take itself seriously. It stands out as a memorable experience for anyone who likes games with personality.

Storyline

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

Game Modes

Single player, Multiplayer, Split screen

IGDB Rating

88.6

RAWG Rating

4.2

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