

IGDB
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We Were Here arrived on February 3, 2017 from Total Mayhem Games as a co-operative puzzle adventure set inside an abandoned castle surrounded by a frozen wasteland. You play one of two characters who find themselves separated after a mysterious incident leaves them stranded in different sections of the structure. The only way to communicate is through a walkie-talkie, forcing you to describe what you see and hear while your partner navigates based on those directions. This title launched on PC first before expanding to PlayStation 4, Xbox One, Switch, Mac, SteamVR, and eventually PS5. It relies entirely on voice chat rather than text logs to solve complex environmental puzzles scattered throughout the icy ruins.
Sessions consist of two players stuck in different rooms who must talk their way through a series of locked doors and mechanisms. You cannot see your partner or the world they inhabit, so you describe symbols, colors, and positions with extreme precision. One player might spot a glowing rune on a wall while the other stands before a control panel filled with matching switches. Communication breaks down easily if descriptions are vague, often requiring multiple attempts to align your mental maps of the same space. The controls remain simple since the focus stays on dialogue and observation rather than movement or combat. You walk around your specific area, inspect items, and relay information until both sides have enough data to progress together without ever meeting face-to-face in the same room.
The PlayPile community has logged an average playtime of just under four hours per session, which aligns with the game's linear but dense puzzle design. IGDB ratings sit at 67.2 out of 100 based on 138 user reviews, reflecting mixed feelings about the experience. Completion rates hover around 54 percent, suggesting many groups struggle to finish without external help or extreme patience. Review snippets frequently mention frustration when voice chat fails or partners lack clear communication skills. Community moods often swing between "suspenseful" during puzzle solving and "annoyed" when instructions are misunderstood. Despite the lower score, those who stick with it report high satisfaction once they finally escape the castle walls together.
This title works best for friends who enjoy talking and solving logic problems rather than action or exploration. The price on Steam varies but remains affordable given the short runtime. Players earn no meaningful achievement rewards beyond simply finishing the story, so don't expect grind-heavy goals. If you have a partner with clear communication skills and patience for trial-and-error, this game offers a solid mystery to crack together. Groups prone to arguing over vague descriptions should probably skip it entirely. You finish the main castle chapter in roughly four hours and then stop unless you buy the sequels.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
67.2
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