When I Get Home

When I Get Home

Adam Le Doux August 17, 2017
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About

When I Get Home is a minimalistic adventure game built entirely in Bitsy, a tiny pixel-art tool that limits developers to 8x8 grids and simple text interactions. You explore a single-room house, clicking on objects to trigger short, poetic descriptions and fragmented memories. The gameplay loops around small discoveries, examining a broken lamp, a half-eaten snack, or a flickering TV, each hinting at an unseen story. There are no puzzles, no goals, just a quiet rhythm of observation. The game stands out as an early example of Bitsy’s potential for experimental storytelling. Its sparse design and ambiguous narrative have made it a cult favorite among indie fans, with many praising its meditative tone. Adam Le Doux’s work feels like a digital diary entry, leaving interpretation entirely to the player. Released in 2017, it remains a short but memorable experience for those drawn to abstract, text-driven games.

Game Modes

Single player

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