Who Framed Roger Rabbit

Who Framed Roger Rabbit

Capcom December 25, 1991
Game BoyAdventure
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About

Roger Rabbit's Toontown is in trouble after a toon tycoon gets murdered and a femme fatale vanishes. You play Roger, hopping between locations to gather clues, solve puzzles, and punch weasels in a pixelated version of the 1988 movie universe. The Game Boy port strips away FMV sequences but keeps the cartoon chaos, with platforming sections where you dodge falling anvils and leap over rubber chickens. Text-based dialogue trees let you pick responses to advance the case while avoiding Doom's henchmen. The game leans hard into its source material's absurdity, packing in cameos and gags that'll charm fans. Its 1991 release date and chibi art style feel oddly ahead of its time for a handheld. While control limitations and screen size hurt the experience, completionists praise its tricky boss fights and dedication to the source's spirit. A cult favorite among retro adventure enthusiasts.

Storyline

Roger is summoned by Marvin to his factory to take his deed and get his will from Jessica Rabbit to save Toontown from the greedy Judge Doom. Immediately after, Marvin is sniped through his office window and killed. As Roger meets Jessica she is kidnapped by both Doom's weasel henchmen. Roger gets help from Eddie Valiant. Through his investigation Roger faces Stupid, Greasy, Psycho, and Smarty weasels and finally makes it to Doom's mansion. He makes it past the complex and confront Doom, defeating him and destroying his Dip Machine.

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