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You’re the silent center of a mystery you can’t explain. In Who I See, you navigate a quiet town by clicking to move while NPCs chat about your bizarre behavior. No dialogue options. No inventory puzzles. Just a cast of characters describing your odd actions, why are you staring at the same tree for hours? The game unfolds through their confusion as you piece together fragmented memories and strange occurrences. The twist is how it reframes player agency as a narrative tool. Every action you take becomes a clue in a story where you’re both protagonist and puzzle. Community discussions often highlight its eerie atmosphere and clever use of second-person perspective. It’s a short but haunting experiment in letting players shape the mystery through their curiosity.
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