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You play as Rico, a fairy living in a village who cannot fight monsters directly. Instead of battling them head on, you use transparent magic to stay hidden while navigating a short three-day narrative. Your main goal is simple. You need to fulfill three specific wishes granted by the fairy to save her flower garden. The gameplay focuses on story choices and careful movement rather than complex combat systems or long exploration maps. This title feels like a quiet moment in an adventure game where the stakes are personal yet small. It has a modest following on PC with players appreciating the gentle tone. Many who finish it mention how the short runtime lets them reflect on the ending without feeling rushed. The story wraps up quickly, leaving a lingering feeling that matches its description of a memory you might forget as you grow up. No combat skills or inventory management are needed to see how everything turns out.
Rico, who cannot fight, avoids the monster with the fairy's transparent magic and fulfills the three wishes requested by the fairy. "If three wishes can be fulfilled, my flower garden will be fine." This is a story of a small adventure that you will forget when you grow up.
Game Modes
Single player
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