Wild West Seymour

Wild West Seymour

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About

Wild West Seymour casts the eponymous hero as a film crew’s problem solver. A saboteur is ruining a western shoot, and Seymour must travel across four distinct U.S. settings to uncover the culprit. Each section blends platforming challenges with point-and-click puzzles. Players dodge hazards, collect items, and solve environmental riddles to advance. The game mirrors its predecessor’s structure but shifts focus to a movie-set mystery. Released in June 1992 for 8-bit systems like the C64 and Spectrum, it targets players nostalgic for early ’90s design. While the split structure offers varied locales, some found the difficulty uneven. Community threads note its charm but highlight pacing issues. A curiosity for retro fans, it remains a footnote in Codemasters’ 16-bit era catalog.

Storyline

Seymour's second adventure was based around a western he was shooting, and featured him attempting to track down a villain who was attempting to sabotage the movie. The game was divided into four sections, as Seymour visited various American locations in his quest. Other than being in four parts, this game had a similar format to the first, but was somewhat less successful, as it was perceived to be a little too easy.

Game Modes

Single player

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