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Will is a minimalist simulator where you sort through personal belongings and decide who gets them after your death. Click through a series of objects each tied to a person. Assign items based on memories relationships or sheer indifference. The gameplay is sparse but deliberate with each choice nudging you toward confronting how others might remember you. The game stands out for its quiet focus on mundane yet heavy themes. Built with Twine it takes about 15 minutes to complete but lingers longer. Community feedback often highlights its ability to provoke unexpected emotions through simplicity. No combat no scores just a quiet prompt to think about legacy.
"Will" is a tiny twine game about acceptance and reflection. If you had to write a will today, who would you give your stuff to? Would they even care? Maybe it's better not to think about it, like you always did.
Game Modes
Single player
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